Excellent job ! The sensor indicator and the UI is especially impressive but the entire game is truly wonderful !! The controls feel smooth and the gameplay is super fun !! Awesome job !!!!!!!!!!!!! <3
I enjoyed the minimal UI and "learn-by-doing" approach to teaching the player the mechanics of the game, especially the WASD prompts at the very beginning. Every element of the UI was either demonstrated well or intuitive enough to figure out.
In case this feedback is helpful, I found several aspects/mechanics were initially confusing:
- The void blended in with the mostly black background enough for it to be unclear that it was an antagonistic force. I would've also liked to see more visual contrast in the projectiles as - motion aside - they look nearly identical to the stars.
- I was unclear what jettisoning the cargo you pick up is supposed to do or what purpose it serves (if there *is* one; this is a game jam, after all)
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Was confused the first time, but got the hang of it. In space, no one can hear you having fun
Excellent job ! The sensor indicator and the UI is especially impressive but the entire game is truly wonderful !! The controls feel smooth and the gameplay is super fun !! Awesome job !!!!!!!!!!!!! <3
I enjoyed the minimal UI and "learn-by-doing" approach to teaching the player the mechanics of the game, especially the WASD prompts at the very beginning. Every element of the UI was either demonstrated well or intuitive enough to figure out.
In case this feedback is helpful, I found several aspects/mechanics were initially confusing:
- The void blended in with the mostly black background enough for it to be unclear that it was an antagonistic force. I would've also liked to see more visual contrast in the projectiles as - motion aside - they look nearly identical to the stars.
- I was unclear what jettisoning the cargo you pick up is supposed to do or what purpose it serves (if there *is* one; this is a game jam, after all)
Thanks for making this! I had fun playing.